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These are the unit changes in Gem, compared to unmodded G&K.

General[]

  • No siege units require resources.
  • Air units require aluminum.
  • Late elite land and sea units require oil.
  • Siege units have higher base strength and lower multipliers, to make promotions more valuable. Siege units are slightly more powerful than in vanilla GK, and should be more durable in siege warfare against cities but will not stand up to unit assaults, requiring a more active army to both effectively counter and to protect them. 
  • Capital (elite) class ships have Siege bonuses. 
  • +25% Strength defence and +15% Strength when adjacent to friendly unit for Vanguard Class.
  • +25% Strength vs cities for swords and GDR.
  • -25% Strength vs cities for mobile and archer units.
  • +50% Strength vs Dragoons for Lancers.
  • Double airdrop range for Airborne.

Unit Details[]

The time to build units is about the same as the unmodded game (time = cost / income). Gem increased both construction costs and income, to provide more fine-tune control over numbers.

You can see more details on the Units tab of CivVModding.xls (in the mod folder).

The tables below compare normal cost and strength with:

  • Minimum number of promotions for the era (1 after barracks, 2 after armory, etc).
  • Great General present.
  • 180% cost modifier.

Legend:

  • - : Attack and defense
  • A: attack
  • D: defense
  • C: vs city
  • M: vs mobile

Modern Units[]

Gem (vs G&K)
Str Cost Str Tech Class
Mech - 288 30% 5% 0 Mobile
Missile A 60 -5% 0% 0 Air
Stealth A 161 -10% 5% 0 Air
Jet A 126 -10% -5% 0 Air
Armor - 216 30% 20% 0 Mobile
Mechanized - 126 5% 5% 0 Soldier
Helicopter - 81 -20% -25% 0 Counter
Mobile SAM - 108 -20% -10% 0 Counter
Rocket A C 188 5% -20% 0 Siege
A 104 5% -5% 0
Bomber A 90 -25% -25% 0 Air
Fighter A 90 -25% 10% 0 Air
Tank - 144 20% 15% 0 Mobile
Marines - 108 -15% -10% 0 Vanguard
Airborne D 78 -45% -35% 0 Vanguard
A 57 -45% -50% 0
Infantry - 90 -25% -30% 0 Soldier
Machine Gun D 108 -35% 35% 0 Soldier
A 72 -35% -35% 0
AT Gun D 82 -40% -10% -1 Counter
AA Gun D 82 -40% -10% 0 Counter
GW Bomber A 92 -30% 0% 0 Air
Triplane A 72 -30% 15% 0 Air
Landship - 99 -15% -10% -1 Mobile
Rifle - 72 -30% -20% -1 Soldier
Artillery A C 94 -10% -15% 0 Siege
A 52 -10% 5% 0
D 34 -10% -10% 0
Conscript D 55 Vanguard
A 41
Gatling D 66 -25% 35% 0 Soldier
A 50 -25% -15% 0
Cavalry - 66 0% 20% 0 Mobile
Musket - 50 -25% -10% 0 Soldier
Lancer A 57 -10% 40% 0 Counter
D 42 -10% 0% 0
Cannon A C 71 -10% -10% 0 Siege
A 35 -10% 5% 0
D 26 -10% -5% 0


Early Units[]

Gem (vs G&K)
Str Cost Str Tech Class
Knight - 41 15% 25% 0 Mobile
Longsword - 38 5% 10% 0 Soldier
Arque - 38 -15% -5% 0 Soldier
Skirmisher D 33 Vanguard
A 26
Crossbow A 26 -25% -15% 0 Archer
Treb A C 49 -5% -10% 0 Siege
A 24 -5% 5% 0
D 18 -5% -5% 0
Pike D M 38 5% 20% 0 Counter
A M 34 5% 5% 0
D 30 5% 25% 0
A 26 5% 10% 0
Levy D 26 Vanguard
A 21
Horse - 26 25% 45% 0 Mobile
Sword - 24 20% 15% -1 Soldier
Bowman A 17 -20% 0% 0 Archer
Catapult A C 28 10% 5% 0 Siege
A 15 10% 25% 0
Chariot A 14 10% -5% 0 Mobile
Spear D M 20 10% 5% 0 Counter
A M 20 10% 5% 0
D 14 10% -20% 0
A 14 10% -20% 0
Sentinel D 15 Vanguard
A 12
Warrior - 12 -5% 0% 0 Soldier
Archer A 9 10% -20% 0 Archer
Scout D 10 35% 45% 0 Vanguard



Sea Units[]

Gem (vs G&K)
Str Cost Str Tech Class
M. Cruiser - 125 -10% -15% 0 Capital
Missile Sub - 110 -20% -10% 0 Hunter
M. Destroyer - 87 Escort
Carrier - 54 -15% -5% 0 Carrier
Battleship - 145 -15% 55% 0 Capital
Submarine - 88 -30% 0% 0 Hunter
Destroyer - 61 -40% -25% 0 Escort
Ironclad - 67 0% -10% 0 Capital
Galleon - 50 5% 45% 0 Hunter
SotL - 50 Capital
Frigate - 39 -15% 5% 0 Escort
Carrack - 31 -5% 25% -1 Hunter
Galleass - 25 10% 20% 0 Escort
Liburna - 20 Hunter
Trireme - 16 25% 25% 0 Escort
Galley - 11 25% 20% 0 Escort

Unique Units[]

  • Atlatist
  • Battering Ram
  • Bowman
  • Hoplite
  • Horse Archer
  • Immortal
  • Jaguar Warrior
  • Maori Warrior
  • Pictish Warrior
  • Slinger
  • War Chariot
  • War Elephant
  • African Forest Elephant
  • Ballista
  • Cataphract
  • Companion Cavalry
  • Legion
  • Mohawk Warrior
  • Berserker
  • Camel Archer
  • Chu-Ko-Nu: Blitz changed to 75% RangedStrength per attack. 
  • Conquistador
  • Hwach'a
  • Keshik
  • Landknecht
  • Longbowman
  • Mandekalu Cavalry
  • Naresuan's Elephant: 
  • Samurai
  • Hakkapelitta
  • Janissary
  • Minutemen
  • Musketeer
  • Sipahi
  • Tercio
  • Carolean
  • Cossack
  • Hussar
  • Mehal Sefari
  • Norwegian Ski Infantry
  • Foreign Legion
  • Panzer
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