|AI & Tools|
This is documentation for the Faith part of the G&K Enhanced Mod (GEM).
- 2 from Camps with Goddess of the Hunt (was 1).
- 3 in cities with 3+ with God of Craftsmen (was 1).
- 3 from Fishing Boats with God of the Sea (was 1).
- 3 from cities with a trade route and Messenger of the Gods (was 2).
- 3 from Shrines with Ancestor Worship (was 1).
- 3 from Pastures with God of the Open Sky (was 1).
- 3 from Plantations with Oral Tradition (was 1).
- 1 from Villages with Religious Settlements (was -15% border expansion cost).
- 3 from open Tundra with Dance of the Aurora (was 1).
- 10 from Natural Wonders with One With Nature (was 4).
- Gain 2 per 1 of defeated units with God of War (was 0.5 faith per strength).
Founder & Follower Beliefs
- 2 from Shrines and Temples with Feed the World (was 1).
- 4 in cities with a specialist and Guruship (was 2).
- 3 in cities with Church Property (was 2).
- 1 per 3 following Tithe (was 1 per 4).
- 25 per follower of other faiths in cities when spreading Interfaith Dialogue (was 20).
- 1 per 1 foreigners following World Church (was 1 per 5).
- 4 per foreign city following Pilgrimage (was 2).
- 4 per world wonder with Divine Inspiration (was 2).
- 4 from Amphitheaters with Liturgical Drama (was 1).
- 30 from Hermitage with Religious Art (was 8).
- +1% per follower (max 20%) with Religious Community (was 1%, max 15%).
- +25% surplus in all cities when not at war with Swords to Plowshares (was 15%).
- +30 resting influence with citystates following Papal Primacy (was 15).
- 150% strength and 66% cost prophets with Messiah (was 125%, 75%).
- 50% cost for Missionaries and Inquisitors with Holy Order (was 70%).
- 200% missionary conversion strength with Missionary Zeal (was 125%).
- 130% spread distance with Itinerant Preachers (unchanged).
- 133% (166% with Printing Press) spread speed with Religious Texts (unchanged).
- 1000% spread speed to citystates with Religious Unity (was 200%).
- 500 each time a Great Person is used with Reliquary (was 50).
- 140% combat strength near friendly cities following Defender of the Faith (was 120%).
- 140% combat strength near enemy cities following Just War (was 120%).