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This is documentation for the Faith part of the Gameplay Enhanced Mod (CEP version).

Pantheons[]

  • Food.png from Camps with Goddess of the Hunt (was 1).
  • Production.pngin cities with 3+Citizen.png with God of Craftsmen (was 1).
  • Production.pngfrom Fishing Boats with God of the Sea (was 1).
  • Science.pngfrom cities with a Trade.pngtrade route and Messenger of the Gods (was 2).
  • Culture.pngfrom Shrines with Ancestor Worship (was 1).
  • Culture.pngfrom Pastures with God of the Open Sky (was 1).
  • Culture.pngfrom Plantations with Oral Tradition (was 1).
  • Faith.pngfrom Villages with Religious Settlements (was -15% border expansion cost).
  • Culture.png/1Faith.pngfrom open Tundra with Dance of the Aurora (was 1Faith.png).
  • Food.pngProduction.pngGold.PNGScience.pngCulture.pngFaith.pngfrom Natural Wonders with One With Nature (was 4 Faith.png).
  • Gain 2 Faith.pngper 1 Strength.png of defeated units with God of War (was 0.5 faith per strength).
  • Culture.png from Temples in cities with 5+Citizen.png with Choral Music (was 2)
  • 25%Food.png from Fertility Rites (was 10%)
  • Added Sacred Isles +2 Culture.png/+2 Faith.png from Atolls. 
  • Added Tranquil Refuge +2 Culture.png/+2Faith.pngfrom Oasis.
  • Monument of the Gods 25% Production.png to ancient and classical wonder production (was 15%).
  • Culture.png/1Faith.pngfrom Gold and Silver with Formal Liturgy (unchanged)
  • Faith.png from workboats with God of Tranquility (unchanged)

Founder & Follower Beliefs[]

  • Food.pngfrom Shrines and Temples with Feed the World (was 1).
  • Science.pngin cities with a specialist and Guruship (was 2 Production.png).
  • Gold.PNGin cities with Church Property (was 2).
  • Gold.PNGper 5 Citizen.pngfollowing Tithe (was 1 per 4).
  • 200Gold.PNG per converted city for Initiation Rites (was 100). 
  • 50 Science.pngper follower of other faiths in cities when spreading Interfaith Dialogue (was 20).
  • Culture.pngper 3 Citizen.pngforeigners following World Church (was 1 per 5).
  • Culture.pngper foreign city following Pilgrimage (was 2 Faith.png).
  • 1 Tourism per world wonder with Divine Inspiration (was 0).
  • Faith.pngfrom Amphitheaters with Liturgical Drama (was 1).
  • 10 Culture.png/10 Tourism from Hermitage with Religious Art (was 8).
  • +1% Production.pngper follower (max 20%) with Religious Community (was 1%, max 15%).
  • +25% surplus Food.pngin all cities when not at war with Swords to Plowshares (was 15%).
  • +30 resting influence with citystates following Papal Primacy (was 15).
  • +1 Happy for every 3 foreign Citizen.png while not at war following Peace Loving. (was /8Citizen.png).

Enhanced Beliefs[]

  • 125% strength and 75% cost prophets with Messiah (unchanged.)
  • 75% Faith.pngcost for Missionaries and Inquisitors with Holy Order (was 70%).
  • 200% missionary conversion strength with Missionary Zeal (was 125%).
  • 130% Faith.pngspread distance with Itinerant Preachers (unchanged).
  • 133% (166% with Printing Press) spread speed with Religious Texts (unchanged).
  • 500% Faith.pngspread speed to citystates with Religious Unity (was 200%).
  • 500 Faith.pngeach time a Great Person is used with Reliquary (was 50).
  • 140% Strength.pngcombat strength near friendly cities following Defender of the Faith (was 120%).
  • 140% Strength.pngcombat strength near enemy cities following Just War (was 120%).
  • Merged Defender of the Faith and Just War.

Reformation Beliefs[]

  • Added Thrift - Use Faith.png to buy gold buildings. 
  • Added Courage - Use Faith.png to buy coastal buildings. 
  • Added Work Ethic - Use Faith.png to buy production buildings. 
  • Jesuit Education can also use Faith.png to buy libraries
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