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The G&K Enhanced Mod (Gem) remains close to the G&K base game while providing more challenging decisions, where everything has a useful and interesting purpose.

Summary[]

  • Items

Armies[]

  • (coming soon)

Barbarians[]

  • (coming soon)

Cities[]

  • (coming soon)

Diplomacy[]

  • (coming soon)

Espionage[]

  • (coming soon)

Faith[]

  • (coming soon)

Great Works[]

  • (coming soon)

Leaders[]

  • (coming soon)

Opportunities[]

  • (coming soon)

Policies[]

  • (coming soon)

Research[]

  • Greater cost reduction for techs researched by many other leaders (lagging players catch up).
  • Rearranged several technologies.
  • Trapping renamed to Trade.
  • Colossus, Roads, Villages, and Embassies moved to Trade (was Bronze Working, Wheel, Trade, and Writing).
  • Lumbermill moved to Iron Working (was Construction).
  • Circus and Circus Maximus moved to Horseback Riding (was Trade, Mathematics).
  • Stable moved to The Wheel (was Horseback Riding).
  • Aqueducts moved to Construction (was Engineering).

Terrain[]

  • More citystates on mainland for Continents-Plus and Pangaea-Plus maps.
  • Strategic resources distributed by player territory (but with more randomness than VEM).
  • Coal, Oil, and Aluminum revealed earlier.
  • More valuable Great Person improvements.
  • Early resources balanced in yield value.
  • Mine, lumbermill, and village tech bonuses spread out across a longer time.
  • Terrain balance:
    • Rivers: +1 only when improved.
    • Coastlines: more atolls (isles).
    • Islands: more stone, atolls, and coal (but less than VEM).
    • Deserts: 2 basic move cost, +1 on freshwater tiles, +1 on freshwater resources, Oasis value depends on surrounding desert.
    • Snow: +2 on snow hills.
    • Floodplains remain under newly-founded cities.

WWGD[]

  • (coming soon)

All items (1)

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